How do I display runtime modded Spriter animations

Get help using Construct 2

Post » Wed May 17, 2017 3:05 pm

Hi,
I am working on a multiplayer game where the player animations from Spriter are chosen during runtime.

The idea is that players work on their looks... and then appear in meeting areas showing their different look.

I checked that I could change parts of the spriter files (only exchanging the png files) and load the changed files during design time.

But what about runtime... is there a way to dynamically load the different bitmaps and SPON-files at runtime...like "on start of layout"??

Is there any solution to this problem?
Maybe load the info via ajax at runtime and replace it in the browser?

Any suggestions/solutions would be extremely welcome. 8-)

Cheers
Olaf
B
4
Posts: 3
Reputation: 206

Post » Thu May 18, 2017 5:28 am

you can use the : sprite : "load image from url" during the runtime. but I don't know if it's possible to save the new png's. you would probably have to save them to some external cloud storage then grab them with the load from url.

it would be way way way way easier to just add a character sprites into the game and then let your users cycle through a fixed set of options that correspond to numbers saved in an array.
B
25
S
16
G
26
Posts: 125
Reputation: 16,103


Return to How do I....?

Who is online

Users browsing this forum: zenox98 and 8 guests