How do I do CrosBrosing?

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Post » Wed Apr 23, 2014 4:07 pm

Hello mates!!

I'm working on my very firts game, still on alpha but I notice one thing: My game works fine in chrome and opera navigators, doesn't work fine in Mozilla (it lags a lot), and in IE10 it doesn't lag but doesn't show properly the graphics and doesn't play the music at all. In Saphary for windows it lags and doesn't show properly but plays the music....

there is any way I can do my game work better in all (or at least in these) navigators? what in web development is called crosbrowsing....

here is a link of my very prealpha game:
http://www.ursulalopez.com/musicrunners/
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Post » Wed Apr 23, 2014 9:24 pm

No one? at least some advice to get the game working properly on Firefox??? Please?
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Post » Wed Apr 23, 2014 9:54 pm

Aside from the terrible misspelling, you need to give people something to work with other than " it doesn't work".
That would usually be a stripped down capx.
You might check to see if you have webgl enabled, as it ran with a decent frame rate on my FF28
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Post » Wed Apr 23, 2014 10:37 pm

Arlys, I ran your game on Chrome and IE11, they work great on both.

I think you meant "Cross Browser" support in your question. As the games are on HTML5, they will be supported on all modern browsers. You dont have to do anything. There will be slight changes based on the browser 's implementation of HTML5 rendering. Not all browsers support HTML5 the same way. This is not a game or engine flaw. Just to be safe, make sure that you use a stable C2 version for final level deployment, so any C2 bug doesn't creep in.

Good luck with your game and reach out to the community anytime for help.

-abhishan
Checkout my tutorial on smooth swipe with inertia.
Play the game jam winning game Kontrazt
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Post » Thu Apr 24, 2014 9:42 am

newt wrote:Aside from the terrible misspelling, you need to give people something to work with other than " it doesn't work".
That would usually be a stripped down capx.
You might check to see if you have webgl enabled, as it ran with a decent frame rate on my FF28


Thanks for the advice, and sorry for my terrible english. About sharing my capx, I'm not sure how to do it, is enought to upload it and share the link?

I will check if I have webgl enabled on my FF, once again, thanks, and sorry for my english.

regards
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Post » Thu Apr 24, 2014 9:48 am

abhishan wrote:Arlys, I ran your game on Chrome and IE11, they work great on both.

I think you meant "Cross Browser" support in your question. As the games are on HTML5, they will be supported on all modern browsers. You dont have to do anything. There will be slight changes based on the browser 's implementation of HTML5 rendering. Not all browsers support HTML5 the same way. This is not a game or engine flaw. Just to be safe, make sure that you use a stable C2 version for final level deployment, so any C2 bug doesn't creep in.

Good luck with your game and reach out to the community anytime for help.

-abhishan


Thanks Abhishan, I guess that IE10 is worse than IE11 in its html5 support, and probably the safary for windows is not a good option to text HTML5 games... For your words i guess that there are no tools to do cross browsing on c2, but if i do the things "well done" the game will work properly in all the modern browsers! So probably is something about my FF configuation (like newt said) and some dirty expresion on my event sheet.... I will check for all these

Thanks again for you help!
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