How do I do different bullet patterns

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Post » Sat Aug 15, 2015 12:49 pm

and for "4" try -

https://db.tt/ykFiKXkz

(your shoot bullet "a" twice, pause, shoot bullet "b" 3 times, pause and shoot bullet "c" 4 times is on key "6")

I've split the code up and added some comments so I hope it makes sense ?

Have fun.
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

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Post » Sun Aug 16, 2015 6:21 am

@RamPackWobble

Thanks a lot for these, i will set this thread as solved for now while i take the time to go through all that as been provided in this thread. So far everyone's been really helpful and i'm thankful for that guys :D
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Post » Tue Aug 18, 2015 7:14 am

Sorry, I have been busy so I did not have enough time to devote myself to try a solution.
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Post » Wed Aug 19, 2015 9:46 am

@sielxm3d

thanks for your help still thou, no worries about it :)

@RamPackWobble

I just went through your capx file for "4" and yes the events are there but i'm look more towards an automated attack sequence. You know how bosses normally has 3-4 different types of attacks and they rotate those attacks?

This capx file will be good if the sprite is player controlled but i need implement this behavior onto the AI side thou.
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Post » Wed Aug 19, 2015 10:35 am

something like ?

https://db.tt/TnusRd2U
August 2015 - I misplaced a lot of links - I will try to find backups and repost. If You find a post that interests please reply to post with @rampackwobble and I will get a nudge!

If you find my posts useful please consider donating something to a local charity or to the http://www.mndassociation.org/
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