How do I do i make a flamethrower that reveals masked area

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Post » Thu Oct 09, 2014 10:26 pm

Hi i want to have a flamethrower that reveals masked area i tried the usual technique and set the flame particle to destination out when i shoot it reveals the masked area but i doesn't look like a flamethrower i also thought of having a light source set to the position of the particle than make the particle spawn the light source but it seems that you cannot make it spawn another object any thoughts on how to overcome this problem.

Best Regards
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Post » Fri Oct 10, 2014 11:39 am

What about spawning two particle objects? One on a blending layer for the lighting and another on a normal layer on top for the actual fire.
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Post » Fri Oct 10, 2014 5:26 pm

Is there a way to tweak this effect so that it keeps how its showing the background through the particles, however it doesnt make everything else black?
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Post » Fri Oct 10, 2014 9:59 pm

ramones wrote:What about spawning two particle objects? One on a blending layer for the lighting and another on a normal layer on top for the actual fire.

i don't know why i haven't thought of that but having two particles will cause some slowdowns.
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Post » Fri Oct 10, 2014 10:30 pm

What about spawning two objects? One sprite on a blending layer for the lighting ,,,and another(particles) on a normal layer for the actual fire? :D
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