How do I do "Material design" things?

Get help using Construct 2

Post » Fri Oct 09, 2015 4:57 pm

I think that everybody loves Android's material design style.

Image
For example, I have a "play" button and white background. When I tap this button, I want background to start "flooding" with red color, until its become completely red.
Here is the better example (at 1:03).

So, is the only way it could be done in Construct 2 is by using sprite object?
If it's so, then how big it should be, to doesnt look afwul while scaling whole display space?
e.g.: (circle is 432x432) 128px 256px 512px I dont want to have a sprite with 1280 height and width.

Any advice?
B
39
S
16
G
6
Posts: 238
Reputation: 7,915

Post » Fri Oct 09, 2015 5:19 pm

You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

For using a sprite I'd just go with a size that looks good to you.
B
92
S
32
G
107
Posts: 5,280
Reputation: 69,971

Post » Fri Oct 09, 2015 5:39 pm

R0J0hound wrote:You could possibly create an effect to draw a circle. I didn't find one with a quick search though. Another idea is to use the third party canvas plugin to draw the circle.

For using a sprite I'd just go with a size that looks good to you.


We are talking about android app. It's better to avoid using any effects I think.

Can the use of third-party plug-ins cause problems with compilation on CocoonJS or CocoonIO?

Oh wait, you have one over here, lol.
B
39
S
16
G
6
Posts: 238
Reputation: 7,915


Return to How do I....?

Who is online

Users browsing this forum: David181, OBLIVION, senecaa, Yahoo [Bot] and 24 guests