How do I do not sum opacity of two tiled background?

Get help using Construct 2

Post » Sun Oct 30, 2016 8:03 pm

Hello everybody,

i'm trying to simulate shadows on a platform game, and with a tiled background that appear every time there is a platform it's ok, but when a platform is one over an other their shadows opacity are darker because they sum each other. I post a picture that explain better of my bad English:

Image

Is there a way to not sum opacity?

Thanks!
B
10
S
1
Posts: 50
Reputation: 604

Post » Sun Oct 30, 2016 10:28 pm

One possible solution is to make all the shadows 100% opaque, then move them to their own separate layer and make the layer itself transparent.
B
58
S
25
G
19
Posts: 304
Reputation: 13,858

Post » Mon Oct 31, 2016 11:22 am

Mmmm... ok i will try!
B
10
S
1
Posts: 50
Reputation: 604

Post » Wed Nov 02, 2016 9:36 pm

Sup with that? wrote:One possible solution is to make all the shadows 100% opaque, then move them to their own separate layer and make the layer itself transparent.


It works! Thank you!
B
10
S
1
Posts: 50
Reputation: 604


Return to How do I....?

Who is online

Users browsing this forum: No registered users and 18 guests