How do I do not sum opacity of two tiled background?

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Post » Sun Oct 30, 2016 8:03 pm

Hello everybody,

i'm trying to simulate shadows on a platform game, and with a tiled background that appear every time there is a platform it's ok, but when a platform is one over an other their shadows opacity are darker because they sum each other. I post a picture that explain better of my bad English:

Image

Is there a way to not sum opacity?

Thanks!
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Post » Sun Oct 30, 2016 10:28 pm

One possible solution is to make all the shadows 100% opaque, then move them to their own separate layer and make the layer itself transparent.
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Post » Mon Oct 31, 2016 11:22 am

Mmmm... ok i will try!
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Post » Wed Nov 02, 2016 9:36 pm

Sup with that? wrote:One possible solution is to make all the shadows 100% opaque, then move them to their own separate layer and make the layer itself transparent.


It works! Thank you!
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