How do I do pathfinding behavior effectivly

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Post » Wed Feb 03, 2016 7:21 pm

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I am creating a tower defense game where when I place a wall the enemy monsters recalculate the path.

The problem is that pathfinding behavior act very weird, the monsters rotate around them-self or move around. When they rotate or move around, they can collide with wall causing them to stand still.

The code
https://drive.google.com/open?id=0B1pGW ... klFT3BiQ3M

if anyone has any idea how to make the pathfinding behavior work, please answer
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