How do I do pathfinding behavior effectivly

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Post » Wed Feb 03, 2016 7:21 pm

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I am creating a tower defense game where when I place a wall the enemy monsters recalculate the path.

The problem is that pathfinding behavior act very weird, the monsters rotate around them-self or move around. When they rotate or move around, they can collide with wall causing them to stand still.

The code ... klFT3BiQ3M

if anyone has any idea how to make the pathfinding behavior work, please answer
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