How do I do tilemap based collision with custom movement?

Get help using Construct 2

Post » Thu Jun 01, 2017 2:04 am

(I just moved this from Construct 3 help section, I didn't even know that was a thing.)
Hi there, I was having a tough time with this one, it stumped me.
so far I have a little game that uses ASCII characters for the tileset.
I was using 8 way movement for the longest time, then I decided I wanted it to be where in the direction you push it moves the player 8 pixels in that direction.
the problem here is I no longer collide with the objects since I'm not using 8 way movement anymore and instead are using custom events for movement. here are my events. Image
here are my tilemaps. Image (I use 2 one is for background [TILEMAP] and the other is solid [COLMAP] )
I have tried a multitude of things, but none have worked.
Thank you for taking time to read this, thanks in advance.
Posts: 1
Reputation: 829

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 7 guests