How do I draw Field of view

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Post » Thu Sep 15, 2016 9:22 pm

99Instances2Go wrote:Darn, i thought that was standard. Haha, i dont even know anymore wich of my plugins is 3th party.
Ty for correcting.


You're welcome, 99Instances2Go. :mrgreen:

Same here, I installed all of Rexrainbow's plugins and behaviors plus other plugins and behaviors -- so I'm not sure either.. -- haha. :lol:
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Post » Fri Sep 16, 2016 12:45 pm

Is it possible without plugin?
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Post » Fri Sep 16, 2016 4:21 pm

Is it possible to do the same things but without 3th party plugin?
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Post » Fri Sep 16, 2016 5:21 pm

Yes, I mentioned a blend mode way in my last post that should work. I'll try to make an example this weekend. Besides that all the other methods can be done without third party plugins with varying levels of difficulty. The ray caster can be replicated with events but it will be mathy. The drawing of the shape itself either requires custom js injected with the browser plugin or clever positioning of sprites.
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Post » Fri Sep 16, 2016 7:21 pm

Ok thx.
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Post » Sun Sep 18, 2016 7:41 pm

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Post » Mon Sep 19, 2016 8:52 am

@R0J0hound Whoa, awesome example. So simple too! Thanks!
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Post » Mon Sep 19, 2016 8:30 pm

Awesome, thanks a lot.

But there is a issue when I try to put more FOV but always the last light hide the others FOV....
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Post » Mon Sep 19, 2016 9:00 pm

You need a layer per fov. Each layer needs to have "force own texture", and it's own light and cone sprite.
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Post » Mon Sep 19, 2016 9:52 pm

It's exactly what I was looking for.
Thx again.
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