How do I earn money from my construct 2 game

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Post » Mon Mar 31, 2014 7:01 pm

Hi Everyone
I want to know how can i earn money from my construct 2 game (to open my developer account in android or ios)(I just tell my reason because i want to tell everything to make the decision more reliable)
Any way that is more effective , attractive and get more users for my game . If anyone have suggestion please share .
Please describe from begining to end
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Post » Mon Mar 31, 2014 7:24 pm

I doubt you will find anyone in here with the expertise to earn serious money on their games....
Well.. I've earned 3$ so far on Barbarian Brewery with a little topbanner. But please share if you find a golden solution! :)
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Post » Mon Mar 31, 2014 7:26 pm

WizLore wrote:I doubt you will find anyone in here with the expertise to earn serious money on their games....
Well.. I've earned 3$ so far on Barbarian Brewery with a little topbanner. But please share if you find a golden solution! :)

I just have idea by making freemium game like candy crush or jetpack joyride . They ate really earn great money but i don't find how to use freemium in construct 2
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Post » Mon Mar 31, 2014 7:27 pm

Im not sure you'll insta make money on games. I would suggest releasing some for free to build a reputation before starting to charge for games. And if/when you get to a point you want to charge for your games, dont put them too expensive :)
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Post » Mon Mar 31, 2014 7:40 pm

i think we have all the tools to make some money from our games...but if you focus in just making money from the start, your game should looks better or exactly like the ones you mentioned or you will not get the bucks like the big guys :P

...and then think about the bucks... and how to monetize your game... the big guys have thousands for Marketing...
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Post » Wed Apr 02, 2014 1:58 pm

First thing first have you got licence for Construct 2? If yes the you can earn money if your games are woth buying or worth playing. Everyone has that dream
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Post » Wed Apr 02, 2014 2:52 pm

you definitely should make a couple of games to present your skills if you aim for commissions but it is also a good way to make a type of portfolio. There are websites like newgrounds or scirras arcade section where you can upload your game and earn reputation from it. Sometimes these works get notied and you get contacted by ppl who are looking for talented game creators but if you want to target websites that sell the games, you should still have something to show so they don't think you are a fraud or something. Websites like elance also offer projects that involve html5 game making, I earned there 200$ for making a simple one. Just look trough the forum, im sure there are already topics involving the moneymaking part. Oh, and try to include contact information to your games, it helps in case a potentional client wants to talk to you for a possible deal.
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Post » Wed Apr 02, 2014 3:38 pm

Miu3 wrote:you definitely should make a couple of games to present your skills if you aim for commissions but it is also a good way to make a type of portfolio. There are websites like newgrounds or scirras arcade section where you can upload your game and earn reputation from it. Sometimes these works get notied and you get contacted by ppl who are looking for talented game creators but if you want to target websites that sell the games, you should still have something to show so they don't think you are a fraud or something. Websites like elance also offer projects that involve html5 game making, I earned there 200$ for making a simple one. Just look trough the forum, im sure there are already topics involving the moneymaking part. Oh, and try to include contact information to your games, it helps in case a potentional client wants to talk to you for a possible deal.

Thanks for such a good suggestion
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Post » Wed Apr 02, 2014 7:32 pm

Think most of it comes down to just having a good idea, doesn't need to be complicated or even have fancy graphic. But it need to catch peoples interest fast by standing out. For instant if you take a top down space shooter, I think it will be very difficult to make a popular one, if you just copy what is already there, but if you changed it so maybe the player could build there own craft, collect materials on the maps or something that makes it stand out. Its might have a chance.
But also choosing a popular genre and execute it better than what is there will help, for instant looking at a game like Kingdom rush 1 and 2 which is very popular and good games. But breaking it down, its actually a pretty simple tower defence game, that could fairly easy be made in C2, but they have executed it very well compared to a lot of the others out there, think most know that there are load of those types of games out there, which are not very fun for whatever reason.

Also I don't think, thinking to much about how much money or success a game could have is not very helpful. But instead focus on making a game that is actually fun instead, and that you enjoy playing or think is missing out there. And as already suggested by other, make a website for it, post it on varies forums when you feel its ready for that, and then if its a good game people will start show interest in it, I think you will find it much easier to make some kind of success out of it that way. At least that's my plan....now I just need my game to actually work the way I want it to :D
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Post » Thu Apr 03, 2014 6:55 am

nimos100 wrote:Think most of it comes down to just having a good idea, doesn't need to be complicated or even have fancy graphic. But it need to catch peoples interest fast by standing out. For instant if you take a top down space shooter, I think it will be very difficult to make a popular one, if you just copy what is already there, but if you changed it so maybe the player could build there own craft, collect materials on the maps or something that makes it stand out. Its might have a chance.
But also choosing a popular genre and execute it better than what is there will help, for instant looking at a game like Kingdom rush 1 and 2 which is very popular and good games. But breaking it down, its actually a pretty simple tower defence game, that could fairly easy be made in C2, but they have executed it very well compared to a lot of the others out there, think most know that there are load of those types of games out there, which are not very fun for whatever reason.

Also I don't think, thinking to much about how much money or success a game could have is not very helpful. But instead focus on making a game that is actually fun instead, and that you enjoy playing or think is missing out there. And as already suggested by other, make a website for it, post it on varies forums when you feel its ready for that, and then if its a good game people will start show interest in it, I think you will find it much easier to make some kind of success out of it that way. At least that's my plan....now I just need my game to actually work the way I want it to :D

That's nice ,
Thanks .
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