I'm learning Construct 2 by making an old fashioned shoot'em up.
Actually, this is how I manage to create my waves of enemies :
I think it's quite clear.
However, you can see that there are some redundant events from wave 1 to wave 2...
I currently use two objects (wave1 and wave2) that have similar variables : startTime, lenght, number of enemies, etc.
So here are my two questions :
1) I started to create some wave1 and wave2 elements on a "wave" family. A wave is an "virtual" concept, not a sprite or something like that. Actually, I created "texts" objects and put instance variables on them. What object is the best designed for this type of element that will only contain variables?
2) To prevent my events redudancy, I would like to use the wave family. Actually, my project doesn't use it.
But I didn't manage to write my wave events based on the wave family. Every time I tried (with a "for each [wave]"), something was wrong, such as enemies coming every tick and so on.
Could someone help me with that issue and help me to create a simple event list based on my wave family?
So the only thing I would have to change to create a new wave would be the related actions (and maybe add specifical conditions).
Here's my capx