How do I enable WebGL in IE11

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Post » Tue Apr 28, 2015 6:26 pm

If I turn on webgl renderer it shows canvas2d in IE11.
Firefox shows WebGL.
What can be wrong with TE? OS - windows 7.
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Post » Tue Apr 28, 2015 11:30 pm

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Post » Wed Apr 29, 2015 8:38 pm

I have the latest version of IE11, tests show tha it enables WebGL (ver. 0.94). The problem may be between Construct 2 and IE11?
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Post » Thu Apr 30, 2015 11:30 am

Browsers can fall back to canvas2d if the graphics driver is buggy or the hardware is unsupported. Different browsers have different requirements so it may work in certain browsers but not others. Make sure your graphics driver is up to date, but if that doesn't work you probably need new hardware.
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Post » Thu Apr 30, 2015 6:27 pm

Ashley wrote:Browsers can fall back to canvas2d if the graphics driver is buggy or the hardware is unsupported. Different browsers have different requirements so it may work in certain browsers but not others. Make sure your graphics driver is up to date, but if that doesn't work you probably need new hardware.

Non-Construct 2 examples on WebGl run fine in my IE 11 browser, the problem occurs with Construct 2.
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Post » Fri May 01, 2015 9:44 am

Construct 2 also requests that it not get a software-rendered WebGL context. Other demos might allow software-rendered WebGL, but that can make them run very slow. Construct 2 still falls back to canvas2d in that case to try and get best performance (since canvas2d may still be GPU-accelerated).
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