HerrVonClaussen wrote:you can give them the Solid behavior, just make sure that it is enabled when the game starts.
Right click on the sprite in the Objects window to find Behaviors and when the little window pops up click the plus sign. Solid behavior should be at the top of the list
RBuster wrote:Hi @Odin
You can stop the movement when the enemy collides with another one or invert the direction. You must access the image editor and define there the collision polygon and before it, create an event to check collision and add an action to stop the enemies, disabling the platform, for example.
By the way: nice graphics!
RBuster wrote:Try to using the invert option (if is not overlapping) or "else", and enable platform again
I believe the "pick imagepoint overlapping" event is more efficient in this case.
Take look at this example: https://www.dropbox.com/s/zidho4tsdyw6m ... .capx?dl=0
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