adamu wrote:It doesn't work...
Please explain further...
Should work if done correctly..
All events that have an action attached setting animation in your capx are conflicting with your death-animation..
All these events need an extra condition EnHP > 0..
You could also make them all subevents of an event EnHP > 0..
The death animation itself only needs to be triggered once when the HP < or equal to 0, that's why I put it as a subevent of the event subtracting from the HP, because that's the only trigger it needs..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..