How do I exclude a sprite from gravity

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Post » Wed Oct 08, 2014 7:45 am

Hi,

This time I set physics to my pruple platform. I set its position to that of an invisible (blue) platform with sine motion and NO physics.
This works great, as in real physics bounce offs etc. , only prob : it rotates around its center (arrows up an down to make ball hit platform).
If onnly I could hook it to 2 or more points.

gr.

sven
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Post » Wed Oct 08, 2014 10:06 am

is this type of movement you want nonius
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Post » Wed Oct 08, 2014 12:58 pm

yeah, the pinning did it.
I cleared out some more action beceause they made things complicated and wrong.

thnx for guiding me to this (attached) solution

1) physics to visible object
2) sine to hidden object
3) pin the first tot second on both position and rotation

awesome!

s.

(fot testing attached file, still arrows up and down to switch gravity)
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Post » Wed Oct 08, 2014 1:27 pm

Good work and most welcome
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Post » Wed Oct 08, 2014 1:28 pm

thnx for the guidance!

s.
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Post » Wed Oct 08, 2014 1:29 pm

That'e fine any time if you need help pm me nonius
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Post » Wed Oct 08, 2014 1:30 pm

I'll keep that in mind! ;-)
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