How do I Export for android.

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Post » Fri Nov 06, 2015 11:28 pm

newt wrote:Cordova gives you the files to use with a third party wrapper.

Doesn't that mean I need to have a website?

Usman Haq wrote:Try out the Cocoon.IO. Canvas+ is fast.

Is this free?
it has upload, what do I export as?
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Post » Sat Nov 07, 2015 12:00 am

cs2curious wrote:
newt wrote:Cordova gives you the files to use with a third party wrapper.

Doesn't that mean I need to have a website?

A server perhaps, but that is for fairly advanced games.
Most mobile games require only the third party wrapped package, and a license.
... and a lot of effort.
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Post » Sat Nov 07, 2015 1:29 am

cs2curious wrote:
newt wrote:Cordova gives you the files to use with a third party wrapper.

Doesn't that mean I need to have a website?

Usman Haq wrote:Try out the Cocoon.IO. Canvas+ is fast.

Is this free?
it has upload, what do I export as?


Here's a full on tutorial. If you get stuck, go ahead and ask.

https://shatter-box.com/knowledgebase/c ... nstruct-2/
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Post » Sat Nov 07, 2015 3:05 am

Usman Haq wrote:Try out the Cocoon.IO. Canvas+ is fast.


my post got deleted?

I'm not sure how to do this, what do I export as to upload it to cocoon?
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Post » Sat Nov 07, 2015 5:05 am

cs2curious wrote:
Usman Haq wrote:Try out the Cocoon.IO. Canvas+ is fast.


my post got deleted?

I'm not sure how to do this, what do I export as to upload it to cocoon?


Are you reading the guide closely? It quite literally says to choose the Cordova export. Hope I don't sound rude, just look at the guide and follow it. Read it step by step. Visit the Cocoon.IO website, that should really help as well.

Again though, glad you asked.
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Post » Sat Nov 07, 2015 8:14 am

But Ludei, cocoon is not FREE. i aslo export my project with cordova, and then use Intel XDK and export to crosswalk android, but its really really really slow when you play the game on the mobile.

you can ALSO read this: https://www.scirra.com/forum/problem-with-intel-xdk-games-run-very-slow_t163388
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Post » Sat Nov 07, 2015 9:13 pm

imothep85 wrote:But Ludei, cocoon is not FREE. i aslo export my project with cordova, and then use Intel XDK and export to crosswalk android, but its really really really slow when you play the game on the mobile.

you can ALSO read this: https://www.scirra.com/forum/problem-with-intel-xdk-games-run-very-slow_t163388


The Cocoon.IO is free. There are other plans that have their own benefits, but the only real draw back for the free account with the Cocoon.IO is the Splash Screen. Which take $500 to remove (Real fricking crazy). Other than that, you can have two projects uploaded to their cloud, and do whatever you want with them.
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Post » Sat Nov 07, 2015 9:42 pm

cocoon.io is ridiculous, you have MAX 2 FREE projects , lowest Compilation Queue priority, limited size Project Maximum Size, etc etc i don't like how those people make money...

https://cocoon.io/pricing

and people pay for that, i can't believe... LOL
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Post » Tue Nov 10, 2015 7:03 am

Well I exported it as cardova, tried it in xdk emulator, it was a black screen, also tried it on my tablet. Black screen :(
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Post » Tue Nov 10, 2015 7:16 am

@cs2curious, you need to go to Cocoon.IO.com. That is the exporter and the guide I sent you is based off of. It is a whole different Exporter, it's a Cloud Based one. You will need to create a account once you go to Cocoon.IO.com, then you'll be able to use their service, you can browse their forums, and the guide I provided you with will be VERY clear. This has no affiliation with Intel XDK.
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