How do I export working websocket game to android platform?

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Post » Tue Jan 20, 2015 5:36 pm

Hello there!
I'm working on my multiplayer game engine based on websockets + C# websocket server, already implemented.
While my game works great in preview, both on desktop and mobile, i cant get websockets to work when game is exported through cocoonjs.

So, because I couldnt find any list of compatibility with exports options, i would like to know:
- is android 4.0 truly required for android export with websockets?
- what export platforms are confirmed to work with websockets? (and how about android versions requirements?)

Any help will be appreciated. :)
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Post » Tue Jan 20, 2015 10:20 pm

i never worked with websockets so i cant help, but i would suggest you to try IntelXDK.
Maybe you have put the not put the permission for the game like internet connection etc.
Read this:
yeah, i really like to say that you should "Read this:"
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