How do I find tutorials?

Get help using Construct 2

Post » Tue Jan 05, 2016 12:05 pm

there is almost no information in my native language and i can't find what i need with search on forum or tutorials section (which is also not working for me with table of content)

when i try to ask in google it stroke out half of my search words (especially "construct 2") or change them to opposite ones

i tried to find something similar which i can repurpose but again it either finds stuff for different genres or nothing at all

maybe i can't use right words in english in search field to find what i need

i'm trying to make the most basic "walking (jumping) simulator" in the platformer template
i'm trying to have this:
player reaches sprite1 => player presses e => controls taken from player => animation plays of player sprite interacting with sprite1 => hidden parameter gets +1 => controls returned to player

when player reaches final level game checks hidden parameter and if it =X then it plays ending animation if it is <X then it plays different animation throwing player to the first level so he have to find Xs he missed

can someone point me to the tutorials i need for this things? because i kinda not interested in terminator 2 alternate ending which google tries to convince me is exactly what i looked for
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Post » Fri Jan 08, 2016 4:50 pm

I have a few basic steps that I use when searching Google for tutorials.

1) I start with the name of the platform or language that I am working in: Construct2, javascript, java, etc. (I use Construct2 as opposed to Construct 2, as it leaves less room for Google to misinterpret it -- Google complains, but you can smack it upside the head and say "Yes, I meant Construct2 and not Construct 2)

2) Next I put in either a specific action, like "mouse zoom and pan" or in your case "walking animation". You have to remember that Google tracks your IP and your previous searches and tries to use your history to inform its future searches.

When searching for examples or tutorials, it is best to break it down into as technical pieces as you can, then work your way back up from the most basic and technical level. Occasionally, you can include the word "tutorial" or "example", but those don't always work.

Here is what I got for "Construct2 walking animation":
https://www.scirra.com/tutorials/413/di ... -animation
make-my-sprite-walk_t65691
https://www.scirra.com/tutorials/1425/a ... -run-cycle

For "Construct2 picking up animation":
https://www.scirra.com/tutorials/382/pi ... next-to-it
https://www.scirra.com/manual/48/image- ... ons-editor
http://gamedevelopment.tutsplus.com/tut ... medev-8354
http://steamcommunity.com/app/227240/di ... 682087465/

Usually, you can use the information contained in pages that you find to hone your search. Your goal is to get to the most basic and technical level first, then begin working your way back up again.

For example, in this tutorial ( https://www.scirra.com/tutorials/382/pi ... next-to-it ), it says:
Make two collision boxes that check for left and right respectively, and just fill in the event sheet as you see fit

which should tip you off that collision boxes are involved in this action sequence, so your next search should involve collision boxes, like:

"Construct2 collision boxes":
https://construct2.wikispaces.com/Collision+Polygons
https://construct2.wikispaces.com/Collision+Detection
https://gamejolt.com/community/forums/t ... emies/4533

After reading through this link ( https://construct2.wikispaces.com/Collision+Detection ), you see that collisions are nothing more than "overlaps" combined with "trigger once" events, which gives you one or two more search terms. You can basically rinse and repeat this to learn everything about Construct.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Sat Jan 09, 2016 8:44 am

i meant not animation that is really easy to find, i meant like interaction with lever to have + 1to score and then conditional endings

because when i try to find lever it is always jrpgs or autocorrect to level and when i google alternating endings it's all movies

also i don't use languages or platforms that's why i picked construct to train
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Post » Sat Jan 09, 2016 3:22 pm

Before asking here directly, I always google like this first:

"*type here what you want to learn* site:scirra.com"
(without *'s)

That will restrict the search only to specific site, and there's a lot of information on this site. Even if you don't find a tutorial, it's quite likely you find a forum thread (maybe even a capx example) related to what you want to do.
"If you don't build your dream, someone else will hire you to build theirs"
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Post » Sat Jan 09, 2016 10:17 pm

f4i147600613 wrote:i meant not animation that is really easy to find, i meant like interaction with lever to have + 1to score and then conditional endings

because when i try to find lever it is always jrpgs or autocorrect to level and when i google alternating endings it's all movies

also i don't use languages or platforms that's why i picked construct to train


Sometimes they are not easy to find because they are proprietary, or people have not done that particular animation before. If that is the case, you get to blaze your own trail.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Sun Jan 10, 2016 7:51 am

i'm not talking about animations at all

i mean how to do interactions it in construct
how to trigger animations and track amount of levers pulled and two final ebdings
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