How do I fix animation occurring beyond collision object?

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Post » Wed Sep 23, 2015 5:10 am

The problem is that fast projectile is destroyed with a delay and making the Hit animation spawn into the Wall. I've looked into the forums and learned that it is caused by the frame rate or the performance of the engine.
https://www.dropbox.com/s/90yjmcl0jea5iji/sample.png?dl=0
Image

In my example, I used Bullet and CustomMovement for the projectiles to test if both can give me different results. They are the same results.
https://www.dropbox.com/s/3d9cd6hb3l12ycb/testFire.capx?dl=0&m=

Basically, I want to have the Hit to spawn on the center point between the two objects colliding (it doesn't need to be precise or accurate. As long it creates the illusion).

Has anyone found or know the solution I'm looking for?

Thanks in advance.
Last edited by Smile4me on Wed Sep 23, 2015 3:01 pm, edited 2 times in total.
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Post » Wed Sep 23, 2015 9:57 am

The provided links are not public and as such don't work..

Please copy the public link from your dropbox..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Sep 23, 2015 4:06 pm

Sorry about that. I edited the links to public and should be able to download them now.
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Post » Thu Sep 24, 2015 12:46 am

I think I got what I was trying to execute. I was able to fix the problem by playing around more with the CustomMovement behavior and I got what I needed. It's not very accurate though, still has some very minor issues.

I still love to see better solutions if anyone has one.

The updated version here:
https://www.dropbox.com/s/mn8q6drd9lt2cio/testFire02.capx?dl=0
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