How do I fix my audio file not playing?

Get help using Construct 2

Post » Tue Nov 03, 2015 9:51 pm

I have a condition that, if true, a 10 second audio file should play. It is imported to Construct 2 in 3 different formats - OGG, WAV and ACC. When the condition is met, the audio file doesn't work. Nada. Can anyone help with this?
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Post » Tue Nov 03, 2015 9:56 pm

be sure your file is on the sound folder and be SURE the name in the events is the SAME as the audio file , for example folder Sounds> boom.wav = in events play "boom" every 1s
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Post » Tue Nov 03, 2015 9:58 pm

imothep85 wrote:be sure your file is on the sound folder and be SURE the name in the events is the SAME as the audio file , for example folder Sounds> boom.wav = in events play "boom.wav" every 1s


Yep, checked everything.

shuffle.m4a and shuffle.ogg match up to "Play shuffle"
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Post » Tue Nov 03, 2015 10:35 pm

"Play shuffle" do you mean play "shuffle" OR "Play shuffle" its not the same result
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Post » Tue Nov 03, 2015 10:39 pm

imothep85 wrote:"Play shuffle" do you mean play "shuffle" OR "Play shuffle" its not the same result


Play "shuffle"
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Post » Tue Nov 03, 2015 10:59 pm

are you testing your game under a browser or under Android?
if its in a browser ,then something is wrong with your expression show us a screenshot
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Post » Wed Nov 04, 2015 11:39 pm

First you convert the sound format ogg, you can use the audacity, after you import the sound in construct 2.
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