'Is overlapping' might be better, but even then it doesn't prevent movement. You may have to add some extra logic to bump the player back, or use some of the available behaviours for blocking movement.[/QUOTE]
yeah that's the problem it seems, it works out well at the collision point but thereafter it just goes through - i have tried is overlapping with similar or non functioning results.
[QUOTE=spongehammer] How about this?
Spongehammer, I'll try that. So what that will do is check the direction of the collision / overlap and bump it back 1 pixel @ 180 degrees?
That could very well work. Such a simple solution actually.
I feel dumb.
I'll try it out and report back.
Thanks for the comments guys.