How do I fix my hookshot n ropes?

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Post » Thu Apr 14, 2016 2:24 am

Dear everyone,

I currently tried to make some of the ideas I had to work in my test level, and the only problems I came across were that the hookshot isnt working, and the ropes arent working. I really didn't find a way to fix it and I got example project files to show me how its done, but for some reason I can't get it to work! :(

The hookshot should work like in Zelda, it shoots to the location you point at and attaches to the solid ground it hits, and pulls you towards it. The ropes you should be able to jump on, climb up and down, and with shift you should be able to jump off of them, because Im not sure yet if I can use the arrow up button for that too.

Is there anyone who would please like to take a look at my project and teach me how to fix this, and prevent it in the future?

In case the moving platforms below the solid ground confuse you; those are the teleporters I got working by using the following link:
viewtopic.php?t=66838&start=0#306636

Thank you in advance,

Ting

My Capx: ********************
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Post » Tue Apr 19, 2016 9:40 am

The link to your capx raises an error in my browser.
Consider hosting your file on another file hosting provider.

As it stands it sounds like you may be trying to do some phishing.
And if you are legit, we can't safely access your capx to check it out and help further.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Tue Apr 19, 2016 8:43 pm

Heya,

Hmm thats weird, I'll try dropbox and update you with a working link asap.
Sorry for the inconvenience and thank you for taking your time and try to help out!!

Ting
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Post » Tue Apr 19, 2016 8:53 pm

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Post » Wed Apr 20, 2016 7:05 am

Kinda fun add subtle physics to the chain: hook_chain.capx

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*happy hook-time
Last edited by alextro on Sat Apr 29, 2017 11:03 am, edited 1 time in total.
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Post » Wed Nov 09, 2016 1:11 am

nice example tanx alextro :)
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Post » Sun Nov 20, 2016 7:33 pm

Message: InstallsGoogle can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
alextro wrote:Kinda fun add subtle physics to the chain: https://dl.dropboxusercontent.com/u/65999526/hook_chain.capx hook_chain.capx

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*happy hook-time

This is a great example, Nice one on it! :D
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Post » Mon Nov 21, 2016 1:37 am

@inkfalcon, @InstallsGoogle
My pleasure if I can provide solution. I probably will utilize this mechanic in future platformer game. Who knows.
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