How do I Fix my sound effects during wait periods?

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  • The issue I'm experiencing is distorted sound effects due to (I believe) the "Wait" action.

    Everything in the screenshot below except "Play SlowdownStart..." and "Play SlowdownEnd..." works fine. The two sound effect actions do trigger, but I they play all distorted and go on far too long.

    I believe the "Wait" action is causing them (or at least the first one) to be paused (yet still audible). I've tried making another condition for just the sound effects with no "Wait" in there, but that doesn't help either.

    Any advice on how I can get these to play normally? Thanks!

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  • Add sub-event System Trigger Once While True.........Audio play....

  • Thank you for the response, Korbaach, but that doesn't seem to be working. I made the sub-event and moved that first "Play SlowdownStart..." there. But when the condition happened in the game, the sound effect didn't play. The second sound effect, which is still in the main event played, but the sound was messed up, even though it's occurring after the "Wait."

    Any ideas?

  • ,,,,,,,,,,,,,

  • OMG, finally! I've been trying to figure this thing out forever. Thank you so much!!!!

    If I can bug you with one last question, can you explain why exactly this fixed my problem?

    I can't tell you how happy I am to have that figured out. You rock!

  • ShipCollision=0

    is not a trigger ..is condition..so basicly audio triggers every tick until ShipCollision=0 ..

    with .. System Trigger Once While True ..audio play only once..simple

  • Gotcha. Thank you very much for the explanation. I really appreciate your help.

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