How do I fix the resource demand???[SOLVED]

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Post » Thu Apr 27, 2017 1:21 pm

Capx is attached above, now the issue:
I simply cannot make it playable on a mobile device, I've tried to cut down as much on tick events and recurring events are optimized the best i can, anyone see a solution?
Thanks.
Last edited by ziadhorat on Fri Apr 28, 2017 10:34 pm, edited 3 times in total.
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Post » Thu Apr 27, 2017 3:51 pm

Recommend removing third party plugins from your project and re-uploading to get help.
Mistakes were made.
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Post » Thu Apr 27, 2017 5:12 pm

oosyrag wrote:Recommend removing third party plugins from your project and re-uploading to get help.

I added a link to the plugin, i dont want to remove as that may as well be the cause of the lag.
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Post » Thu Apr 27, 2017 5:34 pm

Then your problem would be solved...
Mistakes were made.
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Post » Thu Apr 27, 2017 5:37 pm

Make a few backups (always safety first) then remove Gigatron's plugin and test.

Also remember to use debug to profile the game. Previewing in Firefox saw a considerable reduction in CPU and draw calls after removing Gigatron's plugin, for me anyway.
If your vision so exceeds your ability, then look to something closer.
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