How do I fix this sprite decolorization

Get help using Construct 2

Post » Sat Mar 07, 2015 10:29 pm

hey guys, i have a sprite that looks just... ugly on water, and i'm wondering how to fix the coloring (if possible with effects!)

anyway attaching image - i've marked with red the problematic thing.
You do not have the required permissions to view the files attached to this post.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
B
39
S
14
G
12
Posts: 617
Reputation: 9,297

Post » Sun Mar 08, 2015 1:46 pm

I can't tell what you're marking. Can you clarify in text what the problem is that we should be looking for?
B
9
S
2
G
1
Posts: 48
Reputation: 710

Post » Sun Mar 08, 2015 2:22 pm

don't you see the RED CIRCLES?

under health crate, mine and bouye ? that water has wierd color (darker) (it was set on each sprite so i can simulate "bumping on water" ) but it looks badly, i'd like to make it a little less visible / to better integrate it with the rest of the water..
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
B
39
S
14
G
12
Posts: 617
Reputation: 9,297

Post » Mon Mar 09, 2015 1:17 am

I see the red circles, but I don't see anything under the red circles.
If you just mean the darker color (which is around all floating objects and not just circled areas) I see that.

We need to know a few things to see what's going on.

What do the sprites look like by themselves? Is this effect in the sprite? Or how are you creating the effect now?
B
9
S
2
G
1
Posts: 48
Reputation: 710

Post » Mon Mar 09, 2015 6:26 am

that decolorization is part of a sprite. it's not an effect. it'a simple 20 frames sprite.
You do not have the required permissions to view the files attached to this post.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
B
39
S
14
G
12
Posts: 617
Reputation: 9,297

Post » Mon Mar 09, 2015 6:41 am

Maybe make the water sprite under the mine have more opacity? It desaturates the water because its saturation might not be the same with the water texture underneath it.
B
18
S
6
G
4
Posts: 221
Reputation: 3,275

Post » Mon Mar 09, 2015 1:36 pm

it's the same sprite. i'd do it with an effect but then whole sprite gets changed (mine included).

guess i will have to edit each frame in photoshop :/
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
B
39
S
14
G
12
Posts: 617
Reputation: 9,297


Return to How do I....?

Who is online

Users browsing this forum: imhotep22, RXIIIGAMES, SnipG, zenox98 and 13 guests