How do I Fix Tilemap rendering

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Post » Sun Sep 07, 2014 3:06 am

Message: MrTea can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
capx
https://www.dropbox.com
/s/cl6nkadrj1gh7cy/
TilemapProblems.capx?dl=0

dat url shortening :/

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So I created my own tileset to mess around with in construct 2, but these lines seem to come up in places where they dont make sense. They also appear on the layout viewer, but will dissapear when i zoom in to certain levels of zoom. What can I do to fix this (or is there not an issue and my video card is bonkers)
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Post » Sun Sep 07, 2014 3:39 am

Same thing happens to me, maybe it's something got to do with the Tile height or width?
Last edited by Wisdoms on Sun Sep 07, 2014 3:47 am, edited 1 time in total.
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Post » Sun Sep 07, 2014 3:45 am

That might be a possibilty, I'll test that out and edit this post with results

EDIT So far it seems that is the problem, doesnt seem to work properly without 2x2 exponents.
Of course I wont hesitate to come back to the thread if that happens to not be the case.
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Post » Sun Sep 07, 2014 11:46 am

Did you set the seamless mode in the tilemap setting?
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sun Sep 07, 2014 11:50 am

In the project settings set Pixel Rounding to On, also remember to use 32x32,64x64,128x128...etc tiles.
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Post » Tue Sep 09, 2014 3:18 pm

I had pixel rounding on and seamless mode too, but I was trying to use 48x48 tiles (after it rendering a 16x16 version wrong too.) I switched to 32x32 and stopped having problems
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