Okay so this part of the game has stopped me in my tracks. Let me explain what the game is............
The game is a play who is stood on a moving platform. The platform is thin (30pixels) and is positioned in the centre of the screen. Therefore both the top and bottom of the platform are visible.
There are enemies spawning from the right heading towards the player on the left. The player has to jump over these enemies as they come towards him.
There is a flip button which allows the the player to flip to the underside of the platform avoiding the enemies on the top. The bottom platform also has enemies coming towards him.
THE PROBLEM: The problem i am having is that when a player has a platform behaviour he continues to fall until he lands on a solid object. How do i make it so that when the player flips to the underside of the platform he doesn't fall and that when he jumps it will be -100 in strength for example and he will essentially jump DOWN as opposed to UP???
Sorry it was so drawn out. I have tried attaching an image example of what i mean to make it more understanding
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