How do I for apply physics to bullet

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Post » Mon Apr 07, 2014 5:58 pm

I've always liked games cannons, but do not know how I can apply the correct physics, I have reviewed several tutorials but can not find anything, can you help me plz.

Thank ..^_^

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Post » Mon Apr 07, 2014 6:50 pm

Made this little capx as an example for you, just check how it works. It is pretty simple
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Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Mon Apr 07, 2014 7:04 pm

ohh lord..1000 thank!!
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Post » Mon Apr 07, 2014 7:19 pm

and if the layer is longer ?....-

I mean, how changing the distance of the bullet in a layout size 2000px x 480px

Sorry for the inconvenience.
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Post » Mon Apr 07, 2014 7:50 pm

In this example I set the bullet speed to the distance between the cannon and the mouse/touch * 2.
2 is just a random number that i tought looked good in that case, you can adjust it for your needs, also, add a scroll to behaviour to the bullet so the camera follows it.
Please tag me with @caiorosisca if your post is refering to me :). I don't always follow the topics I answer.
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Post » Mon Apr 07, 2014 11:04 pm

thank again.. now is ok...your are the best..!! thank for your time.
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Post » Thu Apr 17, 2014 5:08 pm

caiorosisca wrote:Made this little capx as an example for you, just check how it works. It is pretty simple



Thanks bro. Its help me too. :)
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