How do i generate collision blocks by tilemap position?

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Post » Sun Dec 13, 2015 9:08 pm

Hello everyone!
I'm using a tile map to create the graphical part of the levels on my game and i've been wondering if it's possible to make the game create collision blocks on every place where there's a tile by itself instead of me doing one by one.
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Post » Sun Dec 13, 2015 10:12 pm

Couldn't you just use the solid behaviour on your tilemap?
Or are you searching for a different solution?
Adding a second tilemap only for the collision should work..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Dec 15, 2015 11:24 pm

I just realised that i could do that yesterday, sorry if the question was "dumb", and thank you for your help, i appreciate it! :)
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