How do I get around PhoneGap's project size limit (15mb)?

Get help using Construct 2

Post » Sat Nov 22, 2014 12:52 am

Very strange... The Intel XDK Build process worked successfully this time, but when I sent the game to my phone, the game immediately stops (it doesn't even start/open up) and then says, "Unfortunately, Aeon of the Wizard has stopped". How did I do something wrong if the Build process was successful? What's the problem? Can somebody help me out:)
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Post » Sat Nov 22, 2014 1:49 am

what kind of phone are you trying to use. crosswalk is meant to be used on android 4.0+.. if xdk sends you an apk it should work. if you want you can pm the apk and ill test it for you
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Post » Sat Nov 22, 2014 2:37 am

Do you mean, send you the xdk email link that was sent to me?
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Post » Sat Nov 22, 2014 11:03 pm

Bump... I really need some help. I tried to re-download the app to my phone (Samsung Galaxy V4.3), but it didn't help. It still says "Unfortunately, Aeon of the Wizard has stopped". How can the Intel XDK Build process worked successfully, but my app wont start up? What's going on? Can somebody please help me out?
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Post » Sat Nov 22, 2014 11:33 pm

I made another thread asking why the Crosswalk file was so huge, even for a very simple game.

What I don't understand is how you get big file size (15MB), before doing the deployment. Do you export the HTML5 files out of Construct2?

During that step, you should get low file size, the problem is after the deployment with Crosswalk. Or maybe your game is a big one, and that is why you get 15MB.

But, if you get like 15MB before crosswalk, then after crosswalk how much do you get? Like 200MB?
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Post » Sat Nov 22, 2014 11:36 pm

Could it be a settings issue on my phone or something?
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