How do I get my enemy to turn left, set mirrored not working

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Post » Thu Jun 18, 2015 6:59 am

So I am trying to follow the make a platform game tutorial, but for some reason my "set mirrored" to turn the enemy left when hitting the first invisible wall is not working. I have triple-checked what the event sheet says, and it looks correct. Currently for the enemy I have:

Enemy action = "right"-> enemy simulate platform pressing right
sub action: enemy set Not mirrored
Enemy action="left" -> enemy simulate platform pressing left
sub action: enemy set mirrored
Enemy on collision with Edgemarker->
sub event: action="right" -> enemy set action "left"
sub event: else -> enemy set action "right"

Is there something I missed here to make the turning actually works?
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Post » Thu Jun 18, 2015 8:26 am

Can you send a screenshot of your event sheet?
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Post » Thu Jun 18, 2015 2:01 pm

I tried to post my screen shot, but it is not working....I also tried to post my screen shot from dropbox, got a message that I am not allowed to post urls? not sure how to get the screen shot posted...
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Post » Thu Jun 18, 2015 2:51 pm

Just add a space to the address, to make it seem like it is not an address. People are used to this technique here.
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Post » Thu Jun 18, 2015 10:29 pm

@wingzrooke You can use this trick: antiblocklinks|http://www.site.com
You can use any word instead of "antiblocklinks".
And to easily send any screenshot, use Lightshot app for Windows
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Post » Wed Jun 24, 2015 8:09 am

Okay great, thanks. It seems to be working now, although I'm not certain why the code did not work before and now does...without any changes.
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Post » Wed Jun 24, 2015 9:26 am

Can you send the .CAPX of your project?
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