How do I get my game to work with Ejecta?

Just started using Construct 2? Post your questions here

Post » Thu Jun 19, 2014 6:14 pm

My game (which relies on tilemaps) runs fine on Chrome. It also runs fine when launched on iPad2's Safari. However, when I try to run it with Ejecta 1.5 all I see is a blue screen.

I followed the ejecta tutorials: https://www.scirra.com/tutorials/926/ej ... ow-for-ios
The ejecta app builds and looking at the XCode debugger I can see that the images are being loaded, and the canvas initialized. However all that appears on screen after the Ejecta splash screen is a blue canvas- nothing else. The debugging console shows no other error or warning- it just ends with canvas created.

Has anyone encountered similar problems? Are there additional restrictions on canvas or tilemap sizes to get it to work ?
B
12
S
3
G
3
Posts: 73
Reputation: 2,647

Post » Fri Jun 20, 2014 10:16 am

Nope it should be if you do not get error message. I would advise you to check your code properly and see. You might have missed anything
B
250
S
39
G
15
Posts: 1,953
Reputation: 40,623

Post » Mon Jun 23, 2014 7:02 pm

My bad. There was another event sheet and the project was set to using the "Default" layout at startup.
B
12
S
3
G
3
Posts: 73
Reputation: 2,647


Return to Beginner's Questions

Who is online

Users browsing this forum: FartsLolz and 4 guests