Faster? I'm using the Physics behavior to move the Ball around in my game (it's a game similar to Red Ball on Mobile).
It moves rather well, but when it comes to getting it to move up certain hill/incline type ground tiles, it slows the ball (just like in real life I guess) down and makes it difficult to roll the ball up the hill.
I'm rather new to the whole using physics in games, so should I add some kinda acceleration action code block to it (to make to move faster)?
If you need a capx, lemme kno.