LittleStain wrote:Event 13 is disabled, but its subevents 14 and 15 aren't..
event 23, 24, 25 and 26 check if detector is overlapping solid, but there is only one detector in the layout and two enemies..
You are trying to set it to imagepoint "detector" of the enemy, but you are not saying which enemy and there is no way for the program to differentiate between the enemy instances..
Ah, thank you, I disabled subevents 14 and 15 (13-15 were part of my old ai code) and removed the other snail for now and it started working a bit better. (not properly, but atleast my snail moves now until she hits the ledge and starts spinning heh)
I understand the problem now so...I guess before getting this system to work I should be thinking about how do I make multiple enemy work at the same time with each of them, doing their own thing? Is there a tutorial for this?
I was kind of expecting to run into this at some point when I was earlier thinking about if I should make a hitbox for enemy, but I realized I had no idea how to run the hitbox if I had multiple enemies on the map at the same time.