How do I get started on a game?

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Post » Thu Jan 15, 2015 8:20 pm

Hello, I am fairly new to this forum - apart from a couple of months of lurking and reading.

I'm not new to programming having released an Amiga 1200 game way back in the 90's which I doubt anyone here would remotely remember. It was called 'Munch' and was a fairly complicated Pacman derivative. A demo of that game was released on several popular computer magazines of the time and several full versions were sold.

I've been lurking about several forums to get a flavour of the current indie / bedroom programming scene and have downloaded several game development environments.

Construct seems to be a fairly popular IDE given the activity on the forum - there is one other IDE / development system that seems much more active but I tried out their IDE a while back and did not like it.

That's the background, now on to the nitty gritty...

I want to have another crack at developing some games but my knowledge is based on outdated methods - 'Munch' was written entirely in AMOS Professional Basic (stop sniggering at the back :lol:) - Amos was extremely competent at the time - especially after the source was compiled.

To help me get started I wondered if some of you guys would hold my hand while I walk through my game idea (it's nothing new) and show me how to do what I want to do as I progress. I will give an outline of the game in my next post.

Thanks for reading and I look forward to starting my first project in Construct.

regards,
Crypt.
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Post » Thu Jan 15, 2015 8:35 pm

This is what got me hooked on Construct 2. I learned a TON and actually started with nothing and ended with a full working game in a couple hours. I always recommend this as a place to start for people wanting to learn the program.

https://www.scirra.com/tutorials/313/cl ... kout-video
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Post » Thu Jan 15, 2015 8:55 pm

I'm in the same boat as you. It's coming to me slowly, as I don't have any kinda formal bg in programming. I am trying to make simple games first and as I do more, it's seems to be clicking well. I think because there are so many ways to do any one thing, it's difficult to just take it all in. I'd suggest you pick a point ( game or whatever) and work form them. Hit me up if you need anything and I'll do my best to help out. "blind leading the blind " HAHAH ... all good tho..
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Post » Thu Jan 15, 2015 10:44 pm

@blackcrypt welcome to C2. I used to review Amiga games (and I think even the A1200 when it came out) for a local (au) mag back in the day but perhaps Munch didn't get a local release, but then again there were zillions of games ... Anyway, anyone who knows what an Amiga is, is my friend. AmigaBasic FTW :lol: Just ask away and you'll get plenty of answers on the forum.
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Post » Fri Jan 16, 2015 1:55 am

I am currently working my way through the breakout tutorial suggested by @Burvey although I have read it/watched it before, I'm actually watching and doing now. I suppose I should say that I'm using the free version of C2 until I'm sure that I can get on with it.
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Post » Fri Jan 16, 2015 2:49 am

only advice is since you have some game development background already, if you want to built a game quick, keep it simple and make many mini games while working on your big game. I found many of the templates provided in the C2 editor very helpful with understand how far i have to go to built the game.
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Post » Fri Jan 16, 2015 3:25 am

Ah! Another Amiga alumni. :D
I remember learning how to draw with Deluxe Paint like it was yesterday (mostly because I haven't progressed much since then) :P
I'm sure you'll find C2 to be more than capable to build most games you can think of. It's a great program. I can't offer any more advice than some of the more veteran people on these forums, but I'm sure you'll get along with C2 just fine. :)
Be sure to check out my Metroidvania game, A Hole in the Earth
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Post » Fri Jan 16, 2015 5:30 am

2 Amiga guys on the same forum?! Never happens! :D
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Post » Fri Jan 16, 2015 3:11 pm

codah LOL I started with spectrum zx 81, then Vic 20,Commodore 64,tried BBC, then went back to Amiga 500, 1200, and so on. I use to use CLI on amiga
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Post » Fri Jan 16, 2015 3:36 pm

The game logic is mostly the same, only the way to achieve the target is different.
I'm currently experimenting with Game Boy programming (the classic one, not the color) and the logic behind a game is still the same. One major difference is that the limited disk space or limited Ram is no longer a problem. There is much more room for creating more complicated code.

There are a lot of tutorials on this website wich will help you further with understanding the program and how to do stuff.


Good luck programming your game. I'm curious about your game idea!
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