How do I get the event "on fade in finished"?

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Post » Mon Apr 21, 2014 10:38 pm

Hi! I'm trying to start a timer when a sprite that has the Fade behavior finishes the fade in effect.
The only condition that I found is "On fade out finished", which dosn't trigger.
I tried the condition "when opacity >= 100", but this fires the action of this condition every tick (restarting the timer every tick)

Any ideas?
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Post » Mon Apr 21, 2014 11:23 pm

You'll have to keep a separate instance flag saying that you've faded-in when the condition is first hit, and ignore the opacity after that.
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Post » Wed Apr 23, 2014 10:47 pm

Thanks blackhornet, I did something like that. I thought that there was some event condition like "on fade out finished" that I wasn't seeing.
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