How do I get turret to work?

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Post » Fri Dec 05, 2014 9:45 pm

Hi

I'm messing around with the sample that comes with construct 2 on turrets and I have it working that way I want it too. Only thing I can't figure out is last few conditions I'm thought I was telling it to AS LONG AS turret.used (var) isn't = to zero to produce another one... subtract 1 when you use one... but it does subtract them but allows me to produce as many as I want despite the fact it hit zero after using 5 turrets???? can someone explain my misunderstanding on setting a condition with sub conditions. please and thank you

EDIT - I DID REALIZE I TOOK THIS IMAGE BEFORE CHANGING CONDITION it's not > 0 it's set to NOT EQUAL zero

I realize it would fire off if set to > 0
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