How do I give a sprite gravity without plat/solid behaviour

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Post » Thu Sep 22, 2016 3:32 pm

99Instances2Go wrote:They do, when you make them solid. Its the Sine behaviour that gives you troubles (i can imagine).

But, alert alert, many objects on each other with the platform behavior will drop the fps to nearly zero.


Yeah but if I make them solid then I create collisions for the player, and I kinda want them as a background.
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Post » Thu Sep 22, 2016 3:56 pm

Thats is why there are no solids in my first example.

The real solution is what the community is asking for a while now.
viewtopic.php?f=151&t=170337&hilit=+request
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