Im making a small top down shooter in construct. Now I had the problem that all the enemys took the same path towards the player. Even with solid on they all started to overlap eachother etc.
Now I came with an idea where I add hidden walls. Every enemy has a random value, Enemy with random value 1 cant walk trough hidden wall 1 etc. This way all enemy's take another path. But I cant get this system to work.
I managed to give all the enemy's a random number on creation. Now I try to give every enemy a diffrent obstacle map by doing:
But this doesnt seem to do the trick.
So my question. How can I create an obstacle map which is diffrent for each enemy based on a number
Hope to hear from anyone soon!