How do I go about making a game like..

Get help using Construct 2

Post » Tue May 03, 2016 5:54 pm

Not sure if this is the place for it or not, but have you guys seen the game Jotun? That's made in unity? That's really the kind of game I want to make but construct 2 is my preferred engine, (unity is just a bit too complex for me), and I can understand the basics of making a top down action game, but do you think construct 2 is capable of such a game?
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Post » Tue May 03, 2016 10:09 pm

are you refering to this game ?http://store.steampowered.com/app/323580/

if so then yes it is possible but it will take alot of hand drawn expert and knowing what kind and if you are worried about camera control dont this game look like its a 2d hand drawn just used clever 3d to 2d hand drawn realism. Basically it comes down to controls, variable, and Good art. It is up to you how you see the creation of your own hand. but first before you fire up construct two. Get a notepad write down the game what kind of action do you want, what sort of environment do you want, and once you got an idea then start making a state machine on your notepad. And then work on the event and action before the animation or art. then next add in what you want. If you want a good looking game like Jotun. Then either learn to hand draw frame by frame or ask a gifted friend.

Anything is possible with contruct two.

just look at some of the epic made game by contruct two.
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Post » Tue May 03, 2016 10:25 pm

Jotun is very polished, but I don't see why you couldn't do something like that in Construct. A lot of the stuff that looks 3D is just clever parallaxing - and in terms of the actual gameplay I don't see anything particularly outlandish. Get a really good artist on board and anything can be made to look ultra-swish.
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Post » Wed May 04, 2016 6:26 am

Gearworkdragon wrote:are you refering to this game ?http://store.steampowered.com/app/323580/

if so then yes it is possible but it will take alot of hand drawn expert and knowing what kind and if you are worried about camera control dont this game look like its a 2d hand drawn just used clever 3d to 2d hand drawn realism. Basically it comes down to controls, variable, and Good art. It is up to you how you see the creation of your own hand. but first before you fire up construct two. Get a notepad write down the game what kind of action do you want, what sort of environment do you want, and once you got an idea then start making a state machine on your notepad. And then work on the event and action before the animation or art. then next add in what you want. If you want a good looking game like Jotun. Then either learn to hand draw frame by frame or ask a gifted friend.

Anything is possible with contruct two.

just look at some of the epic made game by contruct two.
mikehive wrote:Jotun is very polished, but I don't see why you couldn't do something like that in Construct. A lot of the stuff that looks 3D is just clever parallaxing - and in terms of the actual gameplay I don't see anything particularly outlandish. Get a really good artist on board and anything can be made to look ultra-swish.

Yea it was more so gameplay wise. As far as the hand drawn art. It's honestly not my style, but I do love the gameplay. That's what I would be striving for, top down action almost boss rush like gameplay of huge bosses
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Post » Wed May 04, 2016 4:09 pm

totally possible... its just a normal top-down view game.. the simplest game engine you can make in c2 platformers are harder lol.... just your looking at countless hours of graphics to be drawn... the game engine itself its pretty easy to be made in c2 if you have the graphics ready... and other assets.
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Post » Wed May 04, 2016 9:14 pm

I think the hard part would be coding the Enemy Ai as if i recall they all have different movesets to avoid. But that really just animation making contact with the specific area you want the boss to do .
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Post » Wed May 04, 2016 9:29 pm

Kraplanta wrote:
Gearworkdragon wrote:are you refering to this game ?http://store.steampowered.com/app/323580/

if so then yes it is possible but it will take alot of hand drawn expert and knowing what kind and if you are worried about camera control dont this game look like its a 2d hand drawn just used clever 3d to 2d hand drawn realism. Basically it comes down to controls, variable, and Good art. It is up to you how you see the creation of your own hand. but first before you fire up construct two. Get a notepad write down the game what kind of action do you want, what sort of environment do you want, and once you got an idea then start making a state machine on your notepad. And then work on the event and action before the animation or art. then next add in what you want. If you want a good looking game like Jotun. Then either learn to hand draw frame by frame or ask a gifted friend.

Anything is possible with contruct two.

just look at some of the epic made game by contruct two.
mikehive wrote:Jotun is very polished, but I don't see why you couldn't do something like that in Construct. A lot of the stuff that looks 3D is just clever parallaxing - and in terms of the actual gameplay I don't see anything particularly outlandish. Get a really good artist on board and anything can be made to look ultra-swish.

Yea it was more so gameplay wise. As far as the hand drawn art. It's honestly not my style, but I do love the gameplay. That's what I would be striving for, top down action almost boss rush like gameplay of huge bosses

Gauntlet like too maybe
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Post » Wed May 04, 2016 10:42 pm

gamecorpstudio wrote:totally possible... its just a normal top-down view game.. the simplest game engine you can make in c2 platformers are harder lol.... just your looking at countless hours of graphics to be drawn... the game engine itself its pretty easy to be made in c2 if you have the graphics ready... and other assets.

Really? This is def inspiring news lol.
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Post » Wed May 04, 2016 10:42 pm

Gearworkdragon wrote:I think the hard part would be coding the Enemy Ai as if i recall they all have different movesets to avoid. But that really just animation making contact with the specific area you want the boss to do .

Yea they do I think, I'm going for a monster hunter feel, just big bosses that you go out into a play area to find and fight
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Post » Wed May 04, 2016 11:05 pm

You can make potentially anything in Construct 2. It gives you the tools, the only thing you need is the time, patience, and skills to pull a polished game off. Games like The Next Penelope are perfect examples of this.

So yes, you can do something like that. But it's going to take a lot of work. Best of luck!
I like giving game advice more than I actually like making games ;)

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