How do I... Grid Movement [SOLVED]

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Post » Thu Jun 12, 2014 6:02 pm

Yeah - a lot of things have built in "while" functions unless you set a "Trigger once" condition :) Glad I could be of help :D
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Post » Thu Jun 12, 2014 6:40 pm

@EightBitBattleCat I had another idea from your example, another thing that should have come natural to me but I was just being impatient and was looking for a much more advanced answer than was needed. Instead of having the player look for a collision (which causes the player to get stuck everywhere whenever there's a object next to it) I have collision detectors following around me so again thanks! Now I can finally proceed :D
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Post » Thu Jun 12, 2014 7:32 pm

@EightBitBattleCat

No problem :) I find it's the best method for this type of movement. Phealin was having trouble recreating it from your description and I was just trying to save him the trouble, since he would have just ended with the same thing as my example.
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Post » Mon Aug 04, 2014 1:56 am

Greetings,

I have a particularly simple way to implement what you're looking for, including collisions. I just posted a tutorial about it here at:
http://www.scirra.com/tutorials/1094/gr ... d-movement

Hope this helps!
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Post » Wed May 25, 2016 12:52 am

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