How do I handle dancing enemies

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Post » Thu Mar 19, 2015 4:58 pm

Hello,

I am creating a Tower Defense game. In this game you can place the towers and create a maze for enemies. But if there are lots of enemies moving through the maze and I create a new tower, they are moving round as many times as many towers I created. I'm using Pathfinding behavior. Here is a .capx file: https://drive.google.com/file/d/0BwMj0Y ... sp=sharing

Could you help me to fix it or is it just a bug of Pathfinding?
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