How do I handle multiplayer input

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Post » Thu Dec 25, 2014 12:14 am

Hello, I'm experimenting with the multiplayer feature of construct 2, and I've got to a point where all users can join a room, and each user can see everyone else etc, but only the host can move their sprite. This makes me believe it's something to do with the client input state methods and how I'm going about using them. I've followed the tutorial on the multiplayer object and can't see exactly where it's going wrong. See my capx attached.
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Post » Thu Dec 25, 2014 11:49 pm

Bump?
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Post » Thu Jan 08, 2015 12:56 am

Nobody?
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