How do I handle this Magicam thing?

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Post » Tue Dec 09, 2014 6:44 am

https://www.dropbox.com/s/8u3wmnwil3t4w ... .capx?dl=0
Every time I change the gravity direction, I want to change the sprite image point that the magicam is following.

- If the gravity is normal, I set an image point in the top of the sprite.
- If the gravity is inverted, I set an image point in the botton of the sprite.

But seems like the cam is 'glitchy' with this.. every time that you turn gravity to normal, the cam Y is higher..

Can you guys take a look on the capx?
Thanks!
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Post » Tue Dec 09, 2014 3:37 pm

Nobody? \:
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Post » Wed Dec 10, 2014 4:35 pm

Bump..?
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Post » Thu Dec 11, 2014 1:56 am

Well, i found a workaround hehe
Thanks anyway
:)
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