I am in the process of building and placing the background tiles for my current game project. But the edges of the tiles are fuzzy for no apparent reason in the game engine and it causes visible seams.
I am taking care to save each piece to precise sizes so there are absolutely no transparencies on the edges of the tiles (png's). I even check the artwork once created, so there is no"fuzziness". When placed in the game engine, the edges become blurred by about 1 pixel.
Is this an aliasing issue? Something I can turn off when dealing with solid, un-moving assets on background layers? Or am I just going to have to "chalk" all the edges of my tiles with extra bits?