How do I have a continuous generation of one enemy?

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Post » Fri Jan 30, 2015 2:47 am

As of the moment I have my enemy re spawning but when I kill one all others stop appearing, also when I kill one all others in the game die. Right now the destroy is Zombie/Destroy/Health<0. And the spawn is System/Every 4 seconds/Zombie Den/Spawn Zombie I'm pretty new and every piece of information is highly accepted!
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Post » Fri Jan 30, 2015 3:07 am

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Last edited by Ice Queen on Sat Jan 31, 2015 3:53 am, edited 1 time in total.
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Post » Fri Jan 30, 2015 9:33 am

Look at this demo and work it out
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Post » Fri Jan 30, 2015 12:27 pm

Based from how I understood the first post, sounds like you need the enemies behave independently from one another. Use "System: For Each"
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Post » Fri Jan 30, 2015 8:49 pm

Ahh! I figured it out, I accidentally made the health a global variable. My bad, but thanks everyone for the help!
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