R0J0hound wrote:Without looking at your capx I can guess you're using the system->compare condition with distance() expression to check the range. You can probably fix it by either using the system->"pick by comparison" condition to pick the objects in range or you could loop over the enemies with a "for each" condition.
Indeed I am using that exact command to check the range of the player with a range
variable. Can you please tell me how do I incorporate your suggestions into an event form? I also don't know how to showcase my catman.capx. The range check command I am using for my enemy is " (RangeVariable) is Greater or equal to distance(Gunman.X,Gunman.Y,Player.X,Player.Y) " and that is for one sprite. I want it so that only the enemy that has the player in range to attack.