How do I have tornado effect?

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Post » Wed Jul 20, 2016 9:19 pm

Hi,
I'm developing a mobile game, in that I would to have a tornado effect. There are two objects, one is a ball and the other is a tornado. When the ball collides or overlaps the tornado, the ball should rotate around the tornado to give a real feel of tornado.

The ball has physics behavior, while the tornado has animation frames that makes it look like tornado spinning.

Can anyone help me with this?

Thanks in advance.
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Post » Wed Jul 20, 2016 9:32 pm

Try a horizontal sine behavior movement with increasing magnitude and speed while applying a steady upwards acceleration as well.
Mistakes were made.
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Post » Thu Jul 21, 2016 8:53 pm

@oosyrag Is it possible to give me an example?
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