How do I High Score Screen?

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Is a circular loading screen with code ready to use. No Animation.
  • Hi Everyone!

    While I am developing this game, I wanted to make a High Score Screen, which at the time of losing is the best score per character, however each screen (see image) is different Layout.

    See Images

    https://www.dropbox.com/s/ce0cbykzv8xt9fr/help_9.png?dl=0

    I need help to finish this part and pass the final project process, please.

    Thanks

    Cheers!!!

  • So what's the problem? Global variables should be accessible from all layouts.

    Make a separate global variable for each of your characters and that's it.

    You can also use a dictionary or an array to store high scores, set Global=yes and they will also be accessible from any layout.

  • Thank you very much once more in answering dop2000, I have searched the tutorials within the forum and in none of the cases, it has not worked for me, I am trying to try a character to replicate it with the others.

    Event Sheet In Game & High Score

    https://www.dropbox.com/s/i3vawh7g740t3at/help_10.PNG?dl=0

    I hope to understand how this function works.

    Thank!

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  • Can you share a capx? It is easier to address a problem if we can actually see the code and run tests.

    Cheers.

  • Hi Bruno

    I prefer not to share the capx, so sorry.

    However, I explain what I need, within the game you can select 4 different character which each has its global variable in the points and when the game ends (after the game over), I want to create a high score screen, showing the scores of each character.

    However I have reviewed tutorials and tried to replicate, this function.

    The score is based on a bitmap font that I created myself.

    I hope a solution is possible, since I have occupied an array for this purpose, but nothing happens.

    Thanks

  • You have a global variable Score_Soldier containing high score for this character, right?

    And a Text object (or maybe a SpriteFont, doesn't matter) on your High Scores layout to display this score, let's say it's called Score_Soldier_Text.

    All you need to do in your event sheet is this:

    Score_Soldier_Text -> Set Text -> Score_Soldier

    It's no different to that timer countdown you did a couple of weeks ago.

    Repeat the process for the remaining 3 scores.

  • You have a global variable Score_Soldier containing high score for this character, right?

    And a Text object (or maybe a SpriteFont, doesn't matter) on your High Scores layout to display this score, let's say it's called Score_Soldier_Text.

    All you need to do in your event sheet is this:

    Score_Soldier_Text -> Set Text -> Score_Soldier

    It's no different to that timer countdown you did a couple of weeks ago.

    Repeat the process for the remaining 3 scores.

    Thank you once again for answering, I was proving what you say for the soldier's score, but nothing happens and I have tried with other actions, but it does not save any score.

    My Event High Score

    https://www.dropbox.com/s/z9uvwjsgwf28bnk/help_11.PNG?dl=0

    I thank you for your help.

  • Run your game in Debug Mode (Ctrl-F4)

    Find Score_Soldier in the list of variable and see what happens with it, what value it holds.

    Also just as an experiment change you action to Score_Soldier_Text -> Set Text to "1234567890"

    See if this sprite font object can display numbers.

    If nothing helps, please share your capx. It's impossible to find the problem with just your screenshots.

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