How do I ignore input once an animation is playing

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Post » Thu Aug 21, 2014 12:15 am

Hi!
So I'm using a grid movement for a cinematic platformer and the problem I'm facing is that I cannot force the game to ignore the input. Is there a way to do this?

Thanks in advance!
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Post » Thu Aug 21, 2014 12:38 am

Put you input triggers into a Group and disable the group until you are ready for input again.
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Post » Thu Aug 21, 2014 12:44 am

hey thanks! I didn't even know how to do that :)

Cheers
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